Senior Technical Artist

New Westminster, BC, Canada

We are looking for a Senior Technical Artist to work on our upcoming titles. This full-time permanent position will target vastly improving the look and performance of our games. We are
a company based in Vancouver (New Westminster) with a focus on taking care of our developers.

Our Technical Artists act as a bridge between artists and programmers, defining efficient and clean pipelines, developing tools and shaders, covering gaps in expertise, and helping to optimize the project and keep it organized on a low level.

Responsibilities

  • Help create art pipelines and assist in developing new techniques
  • Create and maintain tools to help artists and designers create content
  • Provide hands on support for artists and engineers in order to validate performance and standards
  • Review creative processes and identify opportunities for improvements
  • Solve challenging technical issues in the 3d asset pipeline
  • Create and optimize shaders in UE4’s node system as well as HLSL

Requirements

  • Minimum 3 years experience in general technical art related disciplines
  • Previous experience in Unreal Engine 4 and other game development software
  • A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
  • Previous experience with lighting and post processing
  • Self motivated and proactive
  • Positive attitude, genuine team player
  • A great ability to think creatively and solve complex issues

Skills and Knowledge

  • Expert in shader and tool development and maintenance, including HLSL, blueprint, and UE4 shader nodes
  • Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance) Knowledge of procedural tools and programs (Houdini, World Machine)
  • Excellent verbal and written communication skills
  • Good artistic skills including color and composition
  • Ability to work with technical documentation and write new documentation for developed tools and shaders

Preferred

  • Knowledge of a high level of coding (C++ specifically)
  • Experience developing custom tools and scripts for content creation tools (Maya, Max, etc)
  • Previous experience with landscape pipelines and/or skybox art
  • Passion for video games, and an extensive knowledge of different games across many genres and platforms.

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now