Lead Programmer

Vancouver, BC

About Offworld Industries Ltd.

Offworld Industries is the independent studio behind the successful military first-person shooter “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build that game development, a studio, and livelihood from that foundation – whilst continuing the culture of a creative development environment. OWI is headquartered in New Westminster, British Columbia, and is composed of both full-timers and part-timers spread out throughout the world. More recently OWI has been expanding its studio into both serving as a publisher supporting mods or promising teams who are in the same position Offworld’s developers were in the past, as well as a technology provider building a framework for character-based multiplayer games based in UE4 to dramatically lower the cost of production for both internally developed and externally published titles.

You can find out more about both projects we are working on:

Steam Franchise

http://joinsquad.com

http://postscriptumgame.com/

https://playbtw.com/

Job Duties:

  • Attending meetings related to team management and game production
  • Planning tasks for the game programmers
  • Being one of the primary contributors in a multiplayer PC game.
  • Designing, prototyping, implementing and refining core game systems.
  • Analyzing and improving game performance.
  • Adapting to unfamiliar areas of code or concepts when investigating a problem.
  • Work closely with the rest of the programming team to assist in development, to be a positive contributor to improvement and integration of new code.
  • Coordinating with the testing team to work on fixes for bugs.
  • Working with members of other departments on cross-department features [e.g., sound, animation, VFX].
  • Integrating third-party SDKs and Unreal Engine updates.

Skills Requirements:

  • Bachelor’s degree in Computer Science, or equivalent.
  • Minimum of 4 years full time experience working as a software engineer; preferably within the games industry.
  • At least one shipped game title; preferably using Unreal Engine.
  • Excellent understanding of C++.
  • Experience with game engines.
  • Familiarity with command line tools and operations.

This is a full-time permanent position based in our Vancouver office, located in the heart of New Westminster, BC. This role offers a competitive salary, industry leading benefits package, a great vacation policy, core-working hours and most of all, wonderful people to work with!

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now