Junior Programmer

Vancouver, BC

About Offworld Industries
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Junior Programmer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

 

About the role
The successful candidate will be self motivated towards learning new technology and have the ability to understand when to push for change or be creative within the limitations of the project. The highly skilled individual will be able to adapt to a wide range of game programming areas within an agile development environment.

We prefer candidates with a game development background, but are always open to training experienced software engineers in game development on the job. As a Junior Programmer, your job will be to serve as a contributor to the core technology used in all of our projects and thus you will be expected to help others understand how to use it.

As a Junior Programmer, you should develop and maintain sample projects, guides and tutorials that showcase the core technology being developed and how to use it, so that other programmers and designers can easily adapt our core technology to the needs of the game project they are working on. You should also be able to work directly on the core technology and improve it, maintain it, provide bug fixes, as well as converting Blueprint logic to C++.

We expect you to be fairly autonomous, with minimal to moderate assistance from peers and with a great thirst for knowledge. We value proactive and self-driven individuals that require minimal sustained direction.

The code that you write should be clean, performant, easy to maintain, future-proof and well architected code. When writing code you should be able to adhere to clear coding standards, and be open to peer-reviewed code criticism as well as learning and adapting from it. In general when building systems you should be inventive and finding ways to push the envelope with our technical solutions.

 

Job Duties:

  • Contributing to the development and maintenance of core technology;
  • Developing and maintaining sample projects, guides and tutorials;
  • Converting Unreal Blueprint to C++;
  • Analyzing, identifying and improving game performance;
  • Adapting to unfamiliar areas of code or concepts when investigating a problem;
  • Work closely with the rest of the programming team to assist in development, to be a positive contributor to improvement and integration of new code;
  • Coordinating with the testing team to work on fixes for bugs;
    Working with members of other departments on cross-department features [e.g., sound, animation, VFX];
  • Integrating third-party SDKs and Unreal Engine updates.

 

Skills Requirements:

  • Bachelor’s degree in Computer Science, or equivalent;
  • Minimum of 1 year full-time experience working as a software engineer, or 2 years part-time, or coop experience; preferably within the games industry;
  • Strong understanding of C++, preferably within the realm of Unreal C++ and its limitations;
  • Experience with game engines, preferably Unreal Engine;
  • Some understanding of Unreal’s Blueprint is preferred;
  • Familiarity with command line tools and operations;
  • Experience using version control, preferably Git;
  • Experience using modern software engineering practices such as peer reviews, scrum, CI/CD and testing.

 

This is a full-time permanent position, where the successful candidate will be working from home.

This role offers:

  • Competitive salary
  • Health and dental benefits
  • Wellness spending account
  • 6 weeks vacation including a paid annual week-long company trip
  • Wonderful colleagues!

If you meet the above qualifications, and OWI sounds like the kind of company you want to be a part of, please apply now with a cover letter, a copy of your resume and a copy of your technical portfolio.

 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now