Technical Artist

New Westminster, BC, Canada

About Offworld Industries Ltd.

Offworld Industries is the independent studio behind the successful military first-person shooter “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build that game development, a studio, and livelihood from that foundation – whilst continuing the culture of a creative development environment. OWI is headquartered in New Westminster, British Columbia, and is composed of both full-timers and part-timers spread out throughout the world. More recently OWI has been expanding its studio into both serving as a publisher supporting mods or promising teams who are in the same position Offworld’s developers were in the past, as well as a technology provider building a framework for character-based multiplayer games based in UE4 to dramatically lower the cost of production for both internally developed and externally published titles.

You can find out more about both projects we are working on:

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  • Help create art pipelines and assist in developing new techniques
  • Create and maintain tools to help artists and designers create content
  • Provide hands-on support for artists and engineers in order to validate performance and standards
  • Review creative processes and identify opportunities for improvements
  • Solve challenging technical issues in the 3d asset pipeline
  • Create and optimize shaders in UE4’s node system as well as HLSL


  • Minimum 3 years experience in technical art-related disciplines
  • Previous experience with industry-standard game development software
  • A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
  • Previous experience with lighting and post-processing
  • Self-motivated and proactive
  • Positive attitude, genuine team player
  • A great ability to think creatively and solve complex technical issues

Desirable Traits

  • Expert in shader and tool development/maintenance, including HLSL, blueprint, and UE4 shader nodes
  • Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance)
  • Knowledge of procedural tools and programs (Houdini, World Machine)
  • Excellent verbal and written communication skills
  • Good artistic skills including color and composition
  • Ability to work with technical documentation and write new documentation for developed tools and shaders
  • Knowledge of a high level of coding (C++ specifically)
  • Experience developing custom tools and scripts for content creation tools
  • Previous experience with landscape pipelines and/or skybox art
  • Passion for video games, and extensive knowledge of different games across many genres and platforms.

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now