Lead Effects Artist

Vancouver, BC

We are seeking a Lead Effects Artist who is both a proven leader and a great artist. The Effects Art Lead will report to the Art Director and work alongside the leads for the art disciplines, ensuring cross-department teamwork and the overall success of the games at our studio.

Job Duties:

  • Establishing and maintaining high standards for effects artwork whilst seeking ways to push the quality bar.
  • Design, create and implement custom and re-usable “real-time” particle effects, simulations and effects animations for gameplay, cinematics and scripted events.
  • Oversee the correction of the team’s bugs.
  • Managing visual quality of final assets in-engine and ensuring they are game ready.
  • Become familiar with game design documents, and identify special effects opportunities and needs.
  • Check with programmers to see if the intended effects are viable in the engine, and propose alternative solutions and/or developments where needed.
  • Assist with the development of effects tools or other improvements to the effects pipeline.
  • Check effects quality once imported into the game, and make improvements where needed.
  • Building great relationships and collaborating with other departments.
  • Provide reviews to the Producer on the progress of the work carried out by the team

Desirable Skills and Attributes:

  • 5+ years experience working with effects in a game related environment.
  • Solid knowledge creating particle simulations.
  • Understanding of 3D animation packages and other visual effects software.
  • Able to create and modify workflow and pipelines according to professional best practices.
  • An entrepreneurial mindset, with demonstrable experience making critical identification of key strengths to leverage, for achieving a high quality product.
  • Experience with rapid prototyping and immature technology.
  • Experience with PC FPS multiplayer games.
  • End to end Unreal Engine experience, 1 or more shipped titles desirable.
  • Able to adopt and champion the studio’s values and initiatives.
  • Demonstrable experience and desire to plot a coherent vision for their own career trajectory and objectives, and able to inspire this vision in their team.
  • Technical familiarity – able to converse comfortably on hardware capabilities, shader authoring and rendering paradigms.
  • Strong mentoring skills to enable the growth of young up and coming art talent.
  • A champion eager to celebrate and share the achievements of their team and the studio.
  • Self-motivated problem solver and solution-finder that removes roadblocks for their team.
  • Participate in the process of recruiting top talent for careers at Offworld Industries.
  • Roll-up the sleeves mentality with the ability to work on the small day-to-day details of game production to the big-picture and long-term goals and deadlines in the same day.
  • Builds and maintains effective working relationships with immediate team and studio partners to influence the successful completion of the project.
  • Effective communication skills across all levels and organizations.
  • Ability to work in a dynamic and collaborative team environment.
  • Proficient in English.


  • 6 weeks of total paid vacation, which includes:
    • Paid annual week-long company trip.
    • Paid company breaks twice a year including a two-week Christmas break and a summer flex holiday week.
    • 2 weeks of personal vacation time.

Terms: Salaried full time ($85,000 – $95,000 annually, based on experience), permanent position working in Vancouver, CA.

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now