Head of Design

New Westminster, BC, Canada

About Offworld Industries:
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2020, OWI has nearly 90 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Head of Design for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!


About the role:
This senior level position will promote best practices in design across the projects. It will include sharing and applying industry design practices, and seeking out improvements to the quality of our design, as well as the quality of life for our designers.

The Head of Design should be a people-focused leader that will cultivate the growth of our talented design team. We’re seeking a designer who can share their experience and skills, in addition to setting up external educational opportunities, to improve the skills and capabilities of our game designers, level designers, technical designers, and UI/UX designers.

The ideal candidate will have well-rounded experience in game design, a passion for mentoring, and the interpersonal skills and commitment to foster a collaborative team environment.


Job Duties:

  • Develop best practice game design processes across several projects.
  • Identify problems and opportunities, and work with cross-functional teams in delivering solutions.
  • Drive design excellence and innovation throughout the organization.
  • Identify design solutions to evolve game meta and shape overall user experience.
  • Define best practices in hiring and onboarding new developers.
  • Expand the skills and knowledge of the design team.
  • Proactively seek out educational opportunities, both internal and external.
  • Schedule design staff across several projects while promoting opportunities for skill growth and leadership development.
  • Collaborate with the other departments to ensure positive communication and problem solving between disciplines.
  • Encourage creativity through sharing of ideas.
  • Oversee the creation and updating of game design documentation.
  • Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve designs.
  • Work closely with the Heads of Production, Art, Engineering, and Quality Assurance.


  • Prior experience as a Game Director, Head of Design, Lead Game Designer, or equivalent.
  • 5+ years experience leading design teams.
  • Strong understanding of game design principles.
  • Proven ability to identify problems and implement solutions to improve designers’ workflow or team dynamics.
  • Experience with team management, to include hiring, training, scheduling, and providing written and verbal feedback.
  • Experience with Unreal Engine 4, or similar game engine.
  • Experience with production tools and pipelines, and ability to establish best practices.
  • Capable leader who can build, grow and develop others into leaders and subject matter experts.
  • Experience shipping at least one published game title.

Desired Skills and Qualifications:

  • Experience working with Level Designers, Technical Designers, or UI/UX Designers; or leading combined design teams.
  • Strong background in Unreal Engine 4.
  • Experience maintaining a released game product, such as DLCs or expansions.
  • Experience designing open-world, multiplayer video game environments for PC.
  • Experience with console development.
  • Experience with co-op, mission creation, or narrative design.
  • Interest in FPS video games.
  • Experience with visual scripting processes, such as UE4 Blueprint.


This is a full-time permanent position, where the successful candidate will be working from home for now, with a long term view to relocate to Vancouver, BC, Canada.
This role offers:

  • Competitive salary
  • Health and dental benefits
  • Wellness spending account
  • 3 weeks paid vacation and 2 weeks paid studio shutdown over the December holiday period
  • 1 week paid annual company trip
  • Annual employee anniversary gifts
  • Wonderful colleagues!

If you meet the above qualifications, and OWI sounds like the kind of company you want to be a part of, please apply now with a cover letter and a copy of your resume. Initial round of applications will be reviewed on January 22, 2021.


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

You'd fit right in?

Great, we'd love to hear from you! Please apply with CV and your portfolio where applicable and tell us why exactly you'd be the perfect fit for our team!

Apply now